Constants can be defined using the const keyword and are immutable.

Constants follow the same naming rules as variables.

fn main() {
const x = 42;

print(x * 2);       // prints 84

x = 123;            // <- syntax error: cannot assign to constant

fn main() {
const x;            // 'x' is a constant '()'

const x = 40 + 2;   // 'x' is a constant 42

Manually Add Constant into Custom Scope

It is possible to add a constant into a custom Scope so it’ll be available to scripts running with that Scope.

When added to a custom Scope, a constant can hold any value, not just a literal value.

It is very useful to have a constant value hold a custom type, which essentially acts as a singleton.

fn main() {
use rhai::{Engine, Scope, RegisterFn};

#[derive(Debug, Clone)]
struct TestStruct(i64);                                     // custom type

let mut engine = Engine::new();

    .register_type_with_name::<TestStruct>("TestStruct")    // register custom type
    .register_get("value", |obj: &mut TestStruct| obj.0),   // property getter
        |obj: &mut TestStruct, value: i64| obj.0 = value    // mutating method

let mut scope = Scope::new();                               // create custom scope

scope.push_constant("MY_NUMBER", TestStruct(123_i64));      // add constant variable

// Beware: constant objects can still be modified via a method call!
engine.consume_with_scope(&mut scope,
    print(MY_NUMBER.value);                                 // prints 42

Caveat – Constants Can be Modified via Rust

A custom type stored as a constant cannot be modified via script, but can be modified via a registered Rust function that takes a first &mut parameter – because there is no way for Rhai to know whether the Rust function modifies its argument!

fn main() {
const x = 42;       // a constant

x.increment();      // call 'increment' defined in Rust with '&mut' first parameter

x == 43;            // value of 'x' is changed!

fn double() {
    this *= 2;      // function doubles 'this'

let y = 1;          // 'y' is not constant and mutable

y.double();         // double it...

y == 2;             // value of 'y' is changed as expected

x.double();         // <- error: cannot modify constant 'this'

x == 43;            // value of 'x' is unchanged by script

This is important to keep in mind because the script optimizer by default does constant propagation as a operation.

If a constant is eventually modified by a Rust function, the optimizer will not see the updated value and will propagate the original initialization value instead.